Artifex Unreal

Immersive Worlds Pixel-Streamed to Your Browser

Description

As Art Interaction Director at Artifex, I led product and interaction design for fourteen Unreal Engine experiences made with external artists, technical artists, and engineers. I coordinated sculpture interchange, artist onboarding, asset pipelines, and milestone delivery from concept through browser-based deployment, often on short schedules. Each release folded audience and stakeholder feedback into the next iteration. Featured artists included Raf Grassetti, Chewy Stoll, Dave Krugman, and BT.

More context

These immersive worlds were built to experience the collection, not to act as trailers for static art. The goal was to let people enter an artist's visual language and move around inside it.

My role sat between product scope, artist collaboration, and real-time delivery. The work was making Unreal scenes look good, then turning a collection of artist worlds into something coherent enough for users to browse without needing to understand the production pipeline.

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